Problem:
Preventing unintended facial and mouth animation during a cinematic zoom-in shot, while maintaining silent storytelling, facial sharpness, and a consistent 1980s comic-book aesthetic using AI-generated animation
Prompt:
1980s comic book style animation, cinematic film set.
Deadpool acting as a movie director, standing confidently at the center, giving silent directions using hand gestures only.
Deadpool’s mouth fully closed, no lip movement, no talking, no facial animation on mouth, sharp and perfectly in focus.
Two cameramen visible, operating old-school film cameras on tripods, film reels slowly spinning.
Two actors standing still in dramatic poses, waiting for direction.
One sound engineer holding a boom microphone above, completely silent.
Camera slowly and smoothly zooms toward Deadpool, cinematic push-in.
Subtle animation only in hands, body posture, camera zoom, fabric movement.
Strong thick black outlines, halftone shading, limited retro color palette, grainy texture, classic 1980s comic book aesthetic.
High clarity face, sharp mouth and mask details, no motion blur on face.
Seamless loop, visual storytelling only.
Negative Prompt:
talking, speaking, lip sync, mouth movement, mouth animation, facial blur, motion blur on face, blurry mouth, soft face, dialogue, audio-based animation
Problem:
Creating a loopable comic-style animation that communicates extreme boredom using minimal motion, while maintaining a fixed top-down camera perspective and avoiding unnecessary visual complexity or dynamic camera behavior in AI-generated animation
Prompt:
A comic-style animation scene.
Deadpool is lying on his bed, completely bored.
From a top-down camera angle, as if the camera is mounted on the ceiling, looking straight down at him.
Deadpool casually tosses a small red ball into the air and catches it repeatedly with one hand.
His movements are slow, lazy, and repetitive, showing extreme boredom.
The bed, pillows, and room are visible from above, simple and stylized.
No camera movement, fixed ceiling perspective.
Smooth loopable motion.
Comic book animation style, bold black outlines, flat colors, hand-drawn texture, graphic novel aesthetic, high contrast lighting
Problem:
Directing a concise comic-style animation that builds gaming anticipation through controlled body movement and RGB lighting, while intentionally hiding the monitor screen and preventing AI from generating UI, text, or unintended focal content
Prompt:
A short comic-style animation scene.
Deadpool enters a stylized gaming room with a strong RGB atmosphere.
He walks toward a modern gaming desk and sits down on a gaming chair.
Deadpool picks up a gaming headset and slowly puts it on his head, adjusting it with both hands.
He leans forward slightly, ready to start playing.
The gaming setup glows with RGB lights: LED strips on the walls, desk edges, and floor reflections.
The monitor is NOT visible at any point. The camera angle is framed from the side or slightly behind Deadpool so the screen cannot be seen.
Cinematic but simple motion, smooth pacing.
Comic book animation style, bold outlines, stylized shading, graphic novel look, vibrant colors, high contrast lighting
Negative Prompt :visible monitor screen, screen content, UI, text on screen, realistic rendering, photorealism, fast motion, jitter, camera shake, face distortion, extra limbs, watermark, logo